|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Julian Lynq
|
Posted - 2009.09.20 14:32:00 -
[1]
No you didn¦t. Current npc corp tax is 0%.
|

Julian Lynq
|
Posted - 2009.09.20 14:41:00 -
[2]
Edited by: Julian Lynq on 20/09/2009 14:41:51
Originally by: Cre'tal Ah thank you. It's been a long while since I've been in an NPC corp, and I was always under the assumption that it was a 10% tax. Well, then, good show, CCP. Adding a NPC tax is a great idea AFAIC.
If you¦d take the time to properly read the thread you¦d maybe notice why actually it¦s not such a great idea.
By the way is there a reason you post in all green text ?
|

Julian Lynq
|
Posted - 2009.09.20 14:50:00 -
[3]
How taxes work does not matter.
It is not a good idea, because it will not achieve the effect the devs are hoping for.
People will make 1 man corporations. Many of them. They get wardecc, they make a new one. No gain for you fail-pvp¦ers at all.
Shall Ccp then later decide to increase corporation creation tax or restrict 1 man corporations somehow, people will just pay the stupid 11% tax - a big chunk however will propably also quit the game. Again no gain for the fail-pvp¦ers.
|

Julian Lynq
|
Posted - 2009.09.20 15:02:00 -
[4]
Edited by: Julian Lynq on 20/09/2009 15:02:29
Originally by: Tippia And what effect is that?
Again, properly read the thread:
Originally by: CCP Eris Discordia
It's a change meant to encourage people to join a player corporation
|

Julian Lynq
|
Posted - 2009.09.20 15:08:00 -
[5]
Originally by: Tippia
Originally by: Julian Lynq
Originally by: Tippia And what effect is that?
Again, properly read the thread: Originally by: CCP Eris Discordia
It's a change meant to encourage people to join a player corporation
So you're saying that it will actually work exactly the way CCP is hoping to.
Do you have some reading diability ?
Originally by: Julian Lynq
It is not a good idea, because it will not achieve the effect the devs are hoping for.
Originally by: Tippia And what effect is that?
|

Julian Lynq
|
Posted - 2009.09.20 15:15:00 -
[6]
Originally by: Tippia Edited by: Tippia on 20/09/2009 15:11:17
Originally by: Julian Lynq Do you have some reading diability ?
So you're saying that a corp started by a player to avoid being in an NPC corp is, in fact, not a player corp?
So you are saying that with player-corporation Ccp means 1 man corps, because it would be that great to have 80.000 of thoose. What Ccp obviously means when they speak of player corporations is "real" corporations, not workaround corporations.
|

Julian Lynq
|
Posted - 2009.09.20 15:29:00 -
[7]
Edited by: Julian Lynq on 20/09/2009 15:28:59
Originally by: Tippia stuff
I am saying ccp indentified a problem in that many people stay in npc corporations and do not join player corporations and thus do not socially interact with each other.
Ccp then came up with a "solution" to the "problem". However the solution they come up with is a bad one because infact it does not solve the "problem" at all. It will not make more people join player corporations and interact with each other. and yes, when i say player-corporations, that is real corporations not 1 man zombie ones.
|

Julian Lynq
|
Posted - 2009.09.20 15:40:00 -
[8]
Originally by: Neesa Corrinne All CCP needs to do in order to fix the 100,000 1 man player corps that would soon rise up after this change is:
1) 10 Players must join a new corporation within 48 hours of it forming for it to remain a viable corporation or it will dissolve.
2) Those first 10 players must be active training accounts.
This way, the new corporations won't simply be 10 alts and a mission runner, and the EVE universe also won't suddenly be flooded with thousands of new corps. A good side effect of this is that all of those "holder" alts that have been holding famous corp names for a couple years now will dissolve too, leaving those names open to be reused.
Lastly, The next patch is shaping up to be one of the best patches in EVE since the Trinity patch gave us shiny new graphics.
If they do that it will still not achieve their stated goal of getting more people into player corporations. ppl go into player corporations for the interaction with other players, not for avoiding taxes. thoose that do not want to socially interact with other players still won¦t do that. in the case they counter 1man corporations, theese people will stay in the npc corporations anyway and pay the tax. GOAL NOT ACHIEVED. Even worse there is a not very small chance of quite a bunch of people acutally quitting the game in that case too. So Again: solution that does not solve the problem and have no positive effect besides maybe reducing lag because of players quitting.
|

Julian Lynq
|
Posted - 2009.09.20 15:56:00 -
[9]
Originally by: Tippia
Originally by: zombiedeadhead Imo, the idea that chars in NPC corps will leave and form 1 man corps is just ridiculous.
Especially to avoid a 3% decrease in their mission income.
And how ridiculous the idea that they'd even leave npc corps and join real player corps because of a 3% decreaase in income. THANK YOU. idea does not achieve the goal stated = idea is a bad one. solution that doesnt solve the problem.
|

Julian Lynq
|
Posted - 2009.09.20 16:02:00 -
[10]
Originally by: Tippia
Originally by: Julian Lynq And how ridiculous the idea that they'd even leave npc corps and join real player corps because of a 3% decreaase in income. THANK YOU. idea does not achieve the goal stated = idea is a bad one. solution that doesnt solve the problem.
So now you're saying that people won't leave?! Make up you mind! 
i explained myself well in the above posts. i am not gonna play such forum games with you.
|
|

Julian Lynq
|
Posted - 2009.09.20 16:08:00 -
[11]
Originally by: Tippia Edited by: Tippia on 20/09/2009 16:06:36
Originally by: Julian Lynq i explained myself well in the above posts. i am not gonna play such forum games with you.
You still haven't explained how they'll fail to "encourage" people to join PC corps ù you know, the stated goal.
edit: wrong word.
you explained it yourself when you said its ridicoluos idea that people would leave npc corporations because of a 3% lower income.
|

Julian Lynq
|
Posted - 2009.09.20 16:13:00 -
[12]
Originally by: Tippia
this is going no where. I will stick to discussing this in the other thread.
if you want this discussion going on anyway, do this:
1) goto the previous page and read it all again up to this post. 2) post your stuff again 3) goto step 1)
You can repeat that as often as you like before you get bored eventually.
|

Julian Lynq
|
Posted - 2009.09.21 12:21:00 -
[13]
Originally by: Jowen Datloran Bah, this discussion is boring now.
It has already been established that it will only have tiny impact on the income from mission running, and and will not be anymore bothersome than refining and trade taxes.
Btw. taxes seems to be a new buzzword in Dominion, as CCP seems to have planned more in that regard with implementing estate tax for sovereignty holders. I expect when the numbers have been fixed we will see threads similar to this pop up from that of the player base. I wonder if the responses will be the same.
The 3% figure is only applicable to certain statistical scenario. Weather the change has a net effect of 3%,4%,5%,..9,5345345% or 10% lies completly in the individual players playstyle. |

Julian Lynq
|
Posted - 2009.09.21 12:41:00 -
[14]
Originally by: Malcanis
Originally by: Jowen Datloran Bah, this discussion is boring now.
It has already been established that it will only have tiny impact on the income from mission running, and and will not be anymore bothersome than refining and trade taxes.
Btw. taxes seems to be a new buzzword in Dominion, as CCP seems to have planned more in that regard with implementing estate tax for sovereignty holders. I expect when the numbers have been fixed we will see threads similar to this pop up from that of the player base. I wonder if the responses will be the same.
0.0 alliances already pay a vast "tax" in the form of POS maintenance. 1 billion for a deathstar plus ~300m/month in ice and NPC goods. And 1 sov POS is the bare minimum; important systems like station systems need at least 6.
And it's not just the ISK; someone has to haul and deliver all that fuel, on time and the right amounts.
Frankly, just paying some ISK will be a welcome relief
LOL. Besides that they also earn vast amounts of trillions through isk-moon mining.
|

Julian Lynq
|
Posted - 2009.09.21 15:23:00 -
[15]
Originally by: Atrei Capital
Originally by: Tuscanspeed
Originally by: Alternative Character I think most people still in NPC corps after months or even years are scared of loss. If you want to maximise your profit you will need to get over it.
And then some of us just want to play and not be bothered by the patheticness that is a player run corp.
I have no desire to join a player corp. This change won't change that.
I could care less about the ISK loss. I'd like to see the tithe actually do something if you want to spin it as paying Concord, since Concord cannot protect me even in highsec.
Spin it how you will CCP. The change is stupid. And won't solve the non problem you perceive as a problem. If it's botting you want to cut down on, there are far better solutions.
Preach brother! How dare they make you play with other people in an online game!
There are other mechanics to play with other people in an online game besides engading them in combat or listen to their stories on teamspeak that they tell everyone because they have no friends in real life that they can tell anything. Playing with people in an online game doesn¦t have to be a direct form of interaction.
Besides that people do not have an alternative to eve online. If there were an offline version i am sure quite a few people would actually prefer that.
|

Julian Lynq
|
Posted - 2009.09.21 18:05:00 -
[16]
Edited by: Julian Lynq on 21/09/2009 18:06:10
Originally by: Tippia àand also quite obtuse are my replies. i just throw out random sentences and make no sense.
QFT
|

Julian Lynq
|
Posted - 2009.09.21 18:11:00 -
[17]
Edited by: Julian Lynq on 21/09/2009 18:11:14
Originally by: Tippia If i could read i would have read how Ccp said themselves that they made the change because they believe it might get people out of npc corporations. I am sorry for posting all this crap, I should really take a class and learn reading properly.
|

Julian Lynq
|
Posted - 2009.09.21 18:44:00 -
[18]
please stop spamming the thread and return to discussion.
|

Julian Lynq
|
Posted - 2009.09.21 20:05:00 -
[19]
Originally by: Uronksur Suth
Originally by: Furb Killer
Originally by: Uronksur Suth I believe the idea behind this I believe is that it will encourage some to join or form their own player corps, while those who remain have this set 11% tax as a balance to their complete and utter immunity to PvP
Am i missing a recent change about npc corporations? Because last time i checked the only difference was not being able to be wardecced, nothing about being immune to pvp.
Yes, well, in high sec then that makes you pretty much untouchable, doesn't it? 
It is kind of like making children untouchable from pedophiles. |

Julian Lynq
|
Posted - 2009.09.21 20:16:00 -
[20]
Originally by: Uronksur Suth
Um. No. Because you aren't children. And if you DO want to be untouchable, there should be a COST for that immunity.
you want to engadge with me in unconsentual pvp. You are specialized in it while I have nothing to defent myself from it (pve skill-set). you dont don¦t want to engadge in pvp with people that are on your level.
It is quite alot like how pedophiles that want to touch children.
|
|

Julian Lynq
|
Posted - 2009.09.21 20:25:00 -
[21]
Originally by: Daemonspirit
Originally by: Julian Lynq It is kind of like making children untouchable from pedophiles.
Ok, lets get one thing straight...
You will still be entirely safe, even if you make a 1 man corp. However, YOU, personally Julian, may have made enough of an ass of yourself here to attract some war-decs with comments like the above... 
To be honest I really don`t care. I am fine making an ass of myself if it helps to get the message across that the change is bad and that thoose in favour are mostly people that want to gank defensless carebears (which is not what will happen anyways).
I sacrifice myself for the topic if you will. I notice that my equtation might raise emotions here but if you look at it from an objective angle there is really no reason for that. |

Julian Lynq
|
Posted - 2009.09.21 20:29:00 -
[22]
Originally by: Uronksur Suth
Originally by: Julian Lynq
Originally by: Uronksur Suth
Um. No. Because you aren't children. And if you DO want to be untouchable, there should be a COST for that immunity.
you want to engadge with me in unconsentual pvp. You are specialized in it while I have nothing to defent myself from it (pve skill-set). you dont don¦t want to engadge in pvp with people that are on your level.
It is quite alot like how pedophiles that want to touch children.
Yes, you imbecile, EVE contains non-consensual PvP. CCP has stated repeatedly that this is an intended feature of the game.
And comparing it to child molestation as if it breaks some rule is too stupid to be even slightly lol worthy.
Respond to the full thing or don¦t respond at all. |

Julian Lynq
|
Posted - 2009.09.21 20:38:00 -
[23]
Originally by: Uronksur Suth
So what if you aren't specialized for PvP? I don't get your point.
That:
- You are specialized in it. - You dont want to engadge with people of your level.
I have neither:
- Skills for it (PVE skills) - Nor Experience.
but the important part really is that you want to engadge me rather than people of your "level"/experience |

Julian Lynq
|
Posted - 2009.09.21 20:43:00 -
[24]
Originally by: CCP Eris Discordia
Originally by: Julian Lynq
It is kind of like making children untouchable from pedophiles.
These type of arguments do nothing to convince CCP you have a point.
There is no reason for reacting emotional to it. See it from an objective angle. |

Julian Lynq
|
Posted - 2009.09.21 20:49:00 -
[25]
Edited by: Julian Lynq on 21/09/2009 20:48:55
Originally by: Uronksur SuthWell, not me actually. But I'm not sure, you feel like CCP should regulate PvP based on skill level? [:?
You seem to be missing the point. Non-consensual PvP is something CCP considers a feature of the game. Just because you don't want to participate doesn't mean you should be protected.
No I was not making that point. The point is not that I want protection, but that the reason you are for the change is because you want to attack thoose that cannot defend.
The main point however remains that: The proposed "fix" will not achieve the stated goal.
|

Julian Lynq
|
Posted - 2009.09.21 21:01:00 -
[26]
Originally by: Uronksur Suth
Yes, and as for your wanting protection, this change means that you actually have to pay for it now.
And if you don't want to pay, feel free to join a player corp with a tax rate more to your liking. Or hell, just train Corp Management 1 and make your own.
Again, I don¦t want protection. I want that everyone sees that you are a fail pvp¦er who needs to kill pve players so he can at least get a killmail too and is additionally not intelligent enough to grasp that this change will not in any way produce more targets for him. In short: the reason you are in favour of this change is exactly as void as the change being sucessfull in fullfilling the stated goal. |

Julian Lynq
|
Posted - 2009.09.21 21:30:00 -
[27]
Originally by: Uronksur Suth
Originally by: Julian Lynq Again, I don¦t want protection. I want that everyone sees that you are a fail pvp¦er who needs to kill pve players so he can at least get a killmail too and is additionally not intelligent enough to grasp that this change will not in any way produce more targets for him. In short: the reason you are in favour of this change is exactly as void as the change being sucessfull in fullfilling the stated goal.
The ironic thing is I don't PvP. I couldn't care less about killmails. I'm in favor of this because I think NPC corps need some balancing to account for their immunity to war deccs.
And since there are so many people complaining about it, yes, I imagine that some people will move into player corps, or at least start their own.
Well, you need to realize that the complaining is because the change is not anticipated to achieve the goal. Do you really believe I care about making a 1 man corp and hop around and see poeple wasting their money on wardeccing me? Or about the 11% increase that really comes down closer to about 4-5% regarding my play syle ?
The reason that I put that much.. let¦s say "effort" into this discussion is not because I fear of any player attack. It is because I see ccp making unintelligent changes that do not solve something that doesn¦t need to be solved anyways. And people that don¦t care about it only because it doesnt affect them or because they don¦t understand the results of it.
I want that when ccp makes changes in eve, they are well thought through and have a meaning. Changes that actually provide the chance to achieve their goal.
|

Julian Lynq
|
Posted - 2009.09.22 13:03:00 -
[28]
Originally by: Hythloday
A pretty biased summary not reflecting people¦s true issue:
Change does not achieve the goal. |

Julian Lynq
|
Posted - 2009.09.22 13:17:00 -
[29]
Quote:
Change does not achieve the goal.
= bad change. |

Julian Lynq
|
Posted - 2009.09.22 13:33:00 -
[30]
Originally by: Hythloday
There will be those who are spurred by this to find good player corps to join.
Noone will go find a player corp to join because of a net income decrease of something between 3 and 5%.
People join player corps because they want to socially interact, not so they can earn 5% more income- what a bad corp would that be that¦d attract theese kinds of players? |
|

Julian Lynq
|
Posted - 2009.09.22 13:59:00 -
[31]
Originally by: Hythloday Oh well then if its such an inconsequential change, why are so many people *****ing about it?
Originally by: PostWithYourAlt This Thread keeps being dragged off topic into a hatred PVE vrs. PVP war in a way that makes the pvp crowd seem blinded against what the real issue is.
CCP Eris and CCP Soundwave(as it seems) are proposing a fix to a symptom instead of proposing a fix to the yet not even determined cause.
The "fix" will naturally not have the desired effect and thus is not even a fix but rather just a "random change".
The critic is that we as players want CCP Gamedesigners to act thoughtfull and make changes to the game that actually mean something.
Actual fixes that fix actual problems.
All the "I am PVP" and "I am PVE" attitutes aside, everyone will agree that the game does not profit from half thought through unmeaningfull changes.
You should all be thankfull to the guys raising this in demonstration of their protest to CCP regarding this kind of workflow within their game design deparment. The next miscue "fix" could be impacting you too.
This explains it well |

Julian Lynq
|
Posted - 2009.09.22 14:23:00 -
[32]
Originally by: Hythloday
you: the change is great I: the change doesn¦t fullfill the goal because {...} you: why is it bad if a change doesn¦t fullfill the goal ? I: here is why {...} you: but the change fullfills the goal
|

Julian Lynq
|
Posted - 2009.09.22 16:18:00 -
[33]
Originally by: Carcosa Hali It's an ISK sink, plain and simple. Creating all the one man alt-corps is an ISK sink. Same difference.
Also it occurs to me that with all the veteran players out of noob corps and in their one-man corps, there will be few around to tell the real noobs how they can do that; therefore many will stick around a few months, and be easy prey for the swarms of exploitation corps already trolling the spacelanes.
Good change. 
It¦s meant to "encourage" people to join player corporations. That is the goal of it that Ccp has communicated. No word they planned it as an Isk sink.
I might add that since page... I dont know- maybe 3 noone of the People in favour of the change could believably explain that the change would actually do what Ccp sais it would (Make people join Player Corps).
|

Julian Lynq
|
Posted - 2009.09.22 16:57:00 -
[34]
Ccp eris Please provide a Statistic conisting of: -Number of Players in Npc Corps -Number of Player in Player Corps (>5members)
before and after the change aswell as # of players in the game at the respective timestamps
|

Julian Lynq
|
Posted - 2009.09.22 19:23:00 -
[35]
To the forum Administration,
Now after the devblog was released please do not close this topic pointing towards the Information Center board or If you do that- do it so that the 22 pages of this topic get automaticly appended to the thread over there.
Would be a hassle having to rewrite 22 pages of argumentation.
|

Julian Lynq
|
Posted - 2009.09.22 22:04:00 -
[36]
You don¦t get it. We are all RMT traders. CCP PrismX found that out. |

Julian Lynq
|
Posted - 2009.09.23 15:16:00 -
[37]
Originally by: X Kent 11% is nothing, it will not move that 4-5 year old all faction fitted caldari navy raven monkey away from his state war academy. Tax should be 20%-25%
Actually now I hope that Ccp will raise it to 60%. Just so that all of you will see that tax is not why people stay in Npc corps.
|

Julian Lynq
|
Posted - 2009.09.23 18:51:00 -
[38]
Edited by: Julian Lynq on 23/09/2009 18:52:00
Originally by: Ranger 1
miss corp chat ? friends from the npc corp ?
shall I ever miss corp chat I will chat in local. Same quality conversation in there..
I am not making friends in corp chat either. I am a solo player. If I could I would be in no corp at all. It doesn¦t make sense anyway to be employed by one corp, but do the actual work for another.
but maybe you look at it this way:
Ccp makes changes that does not profit you, or ANYONE. They try fixes without knowing what the problem is. They are become too arogant to even argue with the players about it. Even worse they insult their paying customers and accuse them of RMT trading only because they are in npc corps. Again: the uproar is not about the change it is about everything surrounding it beginning with how it was thought off ending with how it is communicated. And this kind of Ccp behaviour can and propably will hit you too at some point. then they will call YOU stuff and tell you that your style of play now doesnt fit anymore in their vision of the game. mark my words. |

Julian Lynq
|
Posted - 2009.09.23 19:21:00 -
[39]
Originally by: Ranger 1 Interestingly, some of the most compelling arguements have been from people swearing vehemently that their NPC corp mates are a tight knit, fun loving group that do ops together most of the time anyway. 
And some of the other half of the most compelling arguments have been from people that are lone wolf players. However I note with grace that you agree that the arguments of the npc player people are the some of the most compelling. |

Julian Lynq
|
Posted - 2009.09.23 20:01:00 -
[40]
Edited by: Julian Lynq on 23/09/2009 20:02:08
Originally by: Ranger 1 Edited by: Ranger 1 on 23/09/2009 19:24:24 Interestingly, some of the most compelling arguements have been from people swearing vehemently that their NPC corp mates are a tight knit, fun loving group that do ops together most of the time anyway. 
By the way, CCP never said all NPC corp members are into RMT. However, since it "is" a widespread problem in NPC corps this step also helps to address this issue. Bonus points.
In the many years since beta I have often been seriously affected by game play changes far more sweeping than this. Frankly, this in nothing... a tempest in a tea cup if you will. The effect on people in NPC corps is minimal at best (you can reference people using this same point as an arguement not to do it), and has had pretty much universal support including many people that are still in NPC corps. This is an inducement, and a balancing, nothing more. Happens all the time in this game, as it should. And as far a CCP "justifying and explaining" their decision... you got a concise statement. I'm afraid they aren't going to post the meeting notes from the last few months for your perusal. If it were a big deal they might go more in depth, but tbh it is not.
If it were not a big deal there were not two threads >20 pages about controverse discussion about it.
Saying this step addresses the issue of rmt trading is complete nonsense. 11% more tax address RMT trading ? how ? Because RMT traders will now join PVP alliances ? Is that your logic ?
And what CCP Prism said remains what he said. Wether or not you interpret it to be towards all NPC corp members it is full of arrogance towards them.
Originally by: CCP Prism X For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. 
|
|

Julian Lynq
|
Posted - 2009.09.23 22:02:00 -
[41]
Edited by: Julian Lynq on 23/09/2009 22:02:19
Originally by: Ranger 1
Quote: Saying this step addresses the issue of rmt trading is complete nonsense. 11% more tax address RMT trading ? how ?
Because that 11% takes a bite out of their real money, which makes it harder for them to compete with legitamate alternatives among other things.
lol. do you seriously believe this ? wow.
in regards to your other comments:
No I will not quit eve Weather I loose credibility from you i really couln¦t care less tbh.
|

Julian Lynq
|
Posted - 2009.09.23 22:18:00 -
[42]
Originally by: Ranger 1 Edited by: Ranger 1 on 23/09/2009 22:09:35 Still haven't looked the meaning of I see. (Not you slade).
If you do a little research, and apply a little logic, you'll eventually figure it out. I have faith in you. 
And yes, you have made it painfully obvious that being credible means nothing to you. Well done.
The rolleyes emote is an emote. It applies the same on the internet as in rl. In case of PrismX post it underlines him being annoyed and shows everyone else him being arogant.
And yes, you have made it panfully obvious that you are a mindless Ccp fanboy incapable of understanding any other argumentation than your own. And yes I mean understanding, not agreeing to. You have still not understood that this is not about the 11%, but about how Ccp enganges in gamedesign and how theese actions are then communicated. Your believe that the change would make life harder for rmt traders shows me that it¦s really not worth my time to try and explain to you what is obvious to almost everyone else. |

Julian Lynq
|
Posted - 2009.09.24 06:48:00 -
[43]
Originally by: Ranger 1 PrismX used to indicate humor, as I pointed out. "I" used for obvious reasons. Try to pay attention.
Are we now serously discussing the emoticons dev¦s attach to their postings ?
Weather or not he wanted to indicate humor doesnt negate what he said.
It¦s not like I could call you *somethingbadthatwouldgetmeforumbanned* and then get away with it because I put a smiley behind it. |

Julian Lynq
|
Posted - 2009.09.24 07:23:00 -
[44]
Originally by: pussnheels one question or clarification, does this also include FW npc corporations ?
no |

Julian Lynq
|
Posted - 2009.09.24 09:01:00 -
[45]
Originally by: Oddymandius Edited by: Oddymandius on 24/09/2009 08:56:40
The amusing thing about the people complaining about the loss of "social interaction" from people joining 1-player corps is that they're admitting they value that interaction at less than 11% of their monthly isk income. The shallow human contact they get in an NPC corp is worth less to them than some loose change in an imaginary currency - they're complaining about having something taken away that they also admit they don't really care about.
Great idea CCP. 
What is amusing about people outlining that Ccp¦s decision will have the exact opposite effect of what Ccp hopes to accomplish with it? And what makes it soo difficult to understand that a change that does in essence do the exact opposite of what it is supposed to do is a bad one ? |

Julian Lynq
|
Posted - 2009.09.24 11:03:00 -
[46]
Originally by: Joe Its pretty simple. They're going to increase the registration fee for corp and Alliance creation
Why would they increase the registration fee of Alliance creation ?? |

Julian Lynq
|
Posted - 2009.09.24 15:56:00 -
[47]
Originally by: Daemonspirit Edited by: Daemonspirit on 24/09/2009 15:23:34 Eve needs an online data base of Corps currently recruiting. Bumpable weekly, no activity in 10 days automatically cancels the post.
And it needs to be part of the tutorial.
vOv thats my idea. Is my idea any more effective at making someone move who doesn't want to?
edit: Sorry - "In game" database...
This yes. And it needs an UI that makes it easy to compare them with each other based on different attributes like Size, TimeZone, Type of Activity, VoiceComms etc. For example somone is looking for a small eu based pirate corporation based in wormhole space, he could just go and tick checkboxes in the ui and get the desired results.
Additionally a few other ideas to boost player corporations:
- Rework the corporation Logo-"Designer". It shows it¦s age and the corp logo¦s do too. - If a corpmate tries to shoot another corpmate, make it consentual through a yes/no-dialog. - Display their logo¦s /name¦s on the billboards - Increase wardeccing costs (Make wardecs meaningfull) - Based on some randomness and the decisions a new player made in the tutorials (For example which training courses he made) suggest player corporations for him to join that fit his style of play. - Allow CEO¦s to record a small audio snipped (through eve voice code?) about their corporation and attach it to their ingame info.
|

Julian Lynq
|
Posted - 2009.09.24 16:48:00 -
[48]
Originally by: DarkFollower Are you guys kidding me , are people actually upset of 100k isk ?
i don't really get what's the big fuss about this , are you guys that greedy that you look at the few millions you lose to tax when you are making hundreds of millions in a few hours
Hi,
Thanks for the bump.
You can find multiple answers to your Question inbetween pages 1 and 26 of this thread. |

Julian Lynq
|
Posted - 2009.09.24 17:06:00 -
[49]
Originally by: baltec1
Originally by: Gsptlsnz Edited by: Gsptlsnz on 24/09/2009 16:37:11
Originally by: Doddy
Originally by: Gsptlsnz
Assuming that every second player in EvE is a scumbag (a conservative assumption), the odds of my being able to stay in a 10-man Corp are 1 in a thousand.
TYpical view tbh, totally wrong ofc. Hundreds of peopletrust each other regularly in eve and very rarely do they actually get screwed over. 90% of eve playersare fairly freindly individuals with no hidden agenda whatsoever. Another 5% won't screw you over because you aren't worth it unless you are either filthy rich or politically powerful. The other 5% are greifers and scammers, the majority of whom are in npc corps.
The main rule of eve is not "trust nobody", it is "make freinds quickly".
My rookie experience does not match this information. Not even close.
You may be correct all the same. But the vast majority of more experienced players I've met have been lowlifes, so I'm gong with "trust no-one".
I'm astonished this isn't seen as a problem TBH. The game is fine, but the players you actually "meet" are relentlessly hostile to rookies. Who are least able to avoid trouble, or defend against it. All the childish nonsense in "local" and forums (like the inane meme about drinking player tears) really give it away. This is the face of EvE to new players who aren't "connected" (able to leverage RL friends or their social skills to get them established painlessly). It really doesn't matter if somewhere out there in the "leet" parts of EvE there are real gamers - the ones I "meet" are mostly trash.
Strange, my corp took on a few nubs barely out of the tutorial so that we had pilots who we could mould into pvp right away and not worry about them being rich but clueless. If we treated every new player like dirt then we would never expand.
What kind of argumentation is that ?
My corp is sending cookies to everyone and we do karaoke singing over ventrillo every night.
|

Julian Lynq
|
Posted - 2009.09.24 17:38:00 -
[50]
Originally by: Bjron 28 pages about a 11% tax on internet play money.
Really people, its fake money, if this was a 11% tax on real money, then I can see it, but 11% on play money?
O.K, Now I know, its very hard for some of you to do this, but just let me get it out.
If after this tax comes in, a person joins, GUESS WHAT??????!!!!! THEY WONT know about the way it was before taxes!!
WOW, what a concept!!!! So it will be the same.
OH NOES!!!!!! eleven!!!!!!!!!11111111
MY INTERNET PLAY MONIES!!!!!!!
I remember when I used to have nothing better to woory about then the next buff/nerf or change back in school when I was playing EQ.
ITS A FRICKING GAME!!!
Originally by: Julian Lynq
Hi,
Thanks for the bump.
You can find multiple answers to your Question inbetween pages 1 and 26 of this thread.
|
|

Julian Lynq
|
Posted - 2009.09.24 17:55:00 -
[51]
Originally by: bitters much The funny thing is that probably 50% of the 11% game money tax whiners here havent paid any RL tax from loan yet. I wonder if they will rage the same if the 1st commission comes in and 30-40% will get ripped off by gov.
You know the funny thing is that in RL my Corp pays Me. Not the other way around. |

Julian Lynq
|
Posted - 2009.09.24 18:10:00 -
[52]
Originally by: Bjron
this is a game
Originally by: bitters much The funny thing is that probably 50% of the 11% game money tax whiners here havent paid any RL tax from loan yet. I wonder if they will rage the same if the 1st commission comes in and 30-40% will get ripped off by gov.
We have a winner ! pling. pling pling !
You guys should talk more. |

Julian Lynq
|
Posted - 2009.09.24 18:27:00 -
[53]
Little cross post from the other thread, just to make sure it catches eris eyes, also maybe bringing the topic back to it¦s main question.
Originally by: Julian Lynq
Originally by: CCP Eris Discordia
We will be keeping a close watch to what happens when this change hits tq 
Hi. How about releasing a public statistic.
One before the change hits TQ, and one after the change. Data would include: Number of players, Number of Players in Player-Corps (Corps > 5 Members), Number of Players in NPC Corps, Number of Players in Player-Corps < 5 Members.
I would be very interested in theese and I believe quite a few other people from this and the two other threads aswell.
|

Julian Lynq
|
Posted - 2009.09.24 19:08:00 -
[54]
Edited by: Julian Lynq on 24/09/2009 19:08:49
Originally by: Ranger 1
Quote: You know the funny thing is that in RL my Corp pays Me. Not the other way around.
Sorry, but I have to point out two things.
The point that was made about your earning your money from agents (or whatever), is correct. Your NPC corp is your Government (essentially the guardian of your civil liberties).
That aside though, think about where that money comes from that your Corp pays you in RL. The fact of the matter is, you help earn a lot more money for your RL corp than your RL corp is paying you. Otherwise you would no longer be employed.
The point of that post was to provoke a reaction in pointing out that this is a game and not RL. This has been successull. From here I may refer you to post #831
As you have obviously not read from my other posts yet (I highly recommend the pages 1 to 26) I do not care about the 11% tax, but rather about the way ccp is making "Water Cooler" game design, as someone else called it. |

Julian Lynq
|
Posted - 2009.09.24 19:21:00 -
[55]
Originally by: Bjron WE ARE GO for page 30!
Congrats. Some counting skills right there. |

Julian Lynq
|
Posted - 2009.09.24 19:32:00 -
[56]
Originally by: baltec1
Originally by: Bjron WE ARE GO for page 30!
Hard to belive this got moar tears than the moros nerf
Can¦t see no tears.
I see some people seriously discussing the matter and a bunch of trolls that try to rip the discussion apart.
(hint: you are in the troll-group) |

Julian Lynq
|
Posted - 2009.09.24 19:40:00 -
[57]
Originally by: Bjron Edited by: Bjron on 24/09/2009 19:36:26 successful troll is successful

mmmm I love the attention.
But on topic.
Really, how can 11% tax hurt anyone that much? If the tax will have no effect that why QQ about it? Whining and crying about it is not going to make anything change. If it does affect you, then make a 1 man corp?
problem solved.
Edit, I r tard.
As you have obviously not read from my other posts yet (I highly recommend the pages 1 to 26) I do not care about the 11% tax, but rather about the way ccp is making "Water Cooler" game design, as someone else called it. (copy/pasted that for you from the top of the page). |

Julian Lynq
|
Posted - 2009.09.24 19:49:00 -
[58]
Originally by: Bjron got to page 14
Great. Your making progress.
Sorry but please understand that i am unwilling to rephrase everything from the previous pages only because you do not manage to read past page 14.
Since you have acknoledged that you are not interested in a serious discussion of this thread and are only trying to troll, may i then report your subsequentive posts for trolling this thread ? |

Julian Lynq
|
Posted - 2009.09.24 19:56:00 -
[59]
Originally by: baltec1
Originally by: Julian Lynq
Originally by: Bjron got to page 14
Great. Your making progress.
Sorry but please understand that i am unwilling to rephrase everything from the previous pages only because you do not manage to read past page 14.
Since you have acknoledged that you are not interested in a serious discussion of this thread and are only trying to troll, may i then report your subsequentive posts for trolling this thread ?
I have yet to see you put down anything constructive, even your trolling is sub par.
That is because you suffer from the same reading inability as bjron does. But because i am having a good day today, i¦ll give you a freebie of me posting constructive goodies. #804
Now if you want we can take turns on this. |

Julian Lynq
|
Posted - 2009.09.24 20:23:00 -
[60]
Originally by: Caldor Mansi
Originally by: CCP Eris Discordia I wouldn't call it a problem, nothing is exploited, nothing is broken..but we worry that the NPC corporation vs player corporations is not a very even situation and people might miss out on what a player corporation can offer.
If you have a corporation where you can meet people, that is immune to war declarations and a tax haven. Why the hell would you leave?
Some people do leave these NPC corporations and join corporations owned by players. Hanging out with these players and having the chance to become very meaningful to your corporation is an example of an EVE experience that is harder to get when you stay in NPC corporations. The data we have also suggests that people who join a player corporation are more likely to do a lot of different things in EVE and are more likely to enjoy the things in EVE.
In EVE you can be very useful as a new player to some corporations and they will want to involve you in their activities and you have a group of people who would be dedicated to help you..so you can help them in return.
With the tax we want to give an incentive to join player corporations who may have a lower tax rate, or a tax rate that will give back to you in a way.
If you are dead set to joining a player corporation you can still stay in the NPC corporation. You are not tossed out after a certain time period, nor does 11% tax cripple your income.
It might give you something to think about and affect the choice you want to make in game, for me that is a sandbx game..being presented with choices that will mean something.
Why are you encouraging 1 man corps?
Because that is the only reasonable move if someone does not like your tax. How does that make game better?
I am pretty sure they will at a later point include changes to hamper 1 man corps.
Even then tho the lone wolf players will still just life with the tax. Even if they raise it to absurd levels.
|
|

Julian Lynq
|
Posted - 2009.09.24 20:33:00 -
[61]
Originally by: Bjron
if I wanted to play space ships offline, i would play free lancer, or Privateer 2, or any of the many space games that are single player. Why play a mmo by your self? I thought the point of a MMo was to play with others?
Has also allready been discussed, but whatever:
Playing as a lone wolf character does not imply only playing by yourself. You still meet other players in space and trade with them on the market or shoot them in wormholes or in any kind of other situation. It is not you preffered style of play, but many people enjoy it this way. |

Julian Lynq
|
Posted - 2009.09.24 20:55:00 -
[62]
Not every corp charges 11% tax. Some charge more, some charge less, some don¦t charge any at all.
There are alot unique advantages of being in a player corporation (which is the reason that many people are).
Additionally we are allready proposing ideas to make player corporations even more attractive in an attempt to show ccp means of gamedesign practices that use carrots instead of sticks. |

Julian Lynq
|
Posted - 2009.09.24 21:11:00 -
[63]
Originally by: goazer Does the new change include faction warfare militias too?
No it does not |

Julian Lynq
|
Posted - 2009.09.24 21:13:00 -
[64]
Originally by: Serge Bastana I think the CCP team should dress as tax collectors at Fan Fest, just to see what happens 
What does a tax collector look like ?
I have never had anyone actually come to my apparment and collect taxes in person |

Julian Lynq
|
Posted - 2009.09.24 21:31:00 -
[65]
Originally by: IVeige
Originally by: Bjron 27 pages over play internet money?
WTF?
Wanna bet how many pages for 30 % tax ?????? 
its not about the amount of tax. 5% 11% 30% 50% 80% doesn¦t matter at all. it¦s about unintelligent game design. |

Julian Lynq
|
Posted - 2009.09.24 21:39:00 -
[66]
Originally by: IVeige
Originally by: Julian Lynq
Originally by: IVeige
Originally by: Bjron 27 pages over play internet money?
WTF?
Wanna bet how many pages for 30 % tax ?????? 
its not about the amount of tax. 5% 11% 30% 50% 80% doesn¦t matter at all. it¦s about unintelligent game design.
Explain why is it unintelligent ?
read the thread. |

Julian Lynq
|
Posted - 2009.09.25 16:23:00 -
[67]
Edited by: Julian Lynq on 25/09/2009 16:23:40 Everyone who is interested in discussing alternative solutions to help boosting player corporations and ease the process of players finding the right player corporation for them is invited to this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1185265
It has been linked here allready but so far only 2 or 3 people contributed to it which I find quite low in regards to the amount of people in this thread whining about how player corporations need boosting.
Participating in this topic however requires the attending parties to have actual arguments and ideas and might force some to activate parts of their brain that have possibly been out of capacitor for too long.
|
|
|
|